ABOUT
The year is 2020. Nothing of note is happening and everything is totally fine. But then something happens that will SHOCK the world; two Canadians and an Englishman get together to found a new games studio focused on pure craft.
Honestly, we just wanted to create something really damn cool. Each of us had been working in the creative industries, making big money for big brands, and we wanted to see what would happen if we put our illustration, design and copywriting skills together to work for us.
Now we make beautifully crafted games that bring people together—and occasionally drive them apart in a fit of glorious betrayal.
Meet the Frenemies
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Steven Preisman
Steve is a Webby Award-winning creative director from Toronto who’s worked with top agencies like Wieden+Kennedy and brands like Liquid Death. At Best Frenemies, he brings big ideas, bold strategy, and a deep commitment to maximum chaos. Off the clock, he’s either designing games, riding his beloved bike Shelley, or loudly lamenting the eternal heartbreak that is the Toronto Blue Jays.
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Mike Ellis
Mike is an award-winning illustrator and designer based in Toronto, with work published in places like the New York Times and the Wall Street Journal. At Best Frenemies, he leads art direction and design. When he’s not drawing or debating the kerning on a rulebook, he’s probably off-grid somewhere in the woods: camping, fishing, and pretending he doesn't have emails.
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Jim Compton-Hall
Jim is an award-winning writer living in London who has spent many years coming up with creative ideas and writing copy for the likes of Samsung, Mercedes and Adidas. Every word you read from Best Frenemies has probably come from or gone through him (including these! Hi mum!). If he’s not typing, he’s probably off climbing rocks somewhere in Europe like an insane person.